Examples of Digital Language Learning Material
- Facebook
- Twitter
- Blogger
- Prezi
- Wordpress
- Tumblr
- Youtube
- Edmodo
- Schoology
List down SLA theories and principles
-Interactionist theory (Long, 1985; 1996)
-Sociocultural theory
-Communicative language teaching
-Comprehensible Input theory (Swain, n.d.; Krashen, 1991)
-Affective
Domain (Krashen, 1991)
Principles:
- Materials should help learners develop confidence
- What is being taught should be perceived by learners as
relevant and useful
- Materials should require and facilitate learner
self-investment
- Materials should expose the learners to language in
authentic use
- Materials should provide the learners with opportunities
to use TL to achieve communicative purposes
- Materials should take into account that learners differ in
learning styles and affective attitudes
- Materials should provide opportunities for outcome
feedback
Criteria of technical usability:
-Errors
(i) Less serious errors = affect the work of
the user
(ii)More serious errors = endanger the preservability of users’ outputs
-Efficiency
·Refers to
how well experienced users can operate an application after they have mastered
it.
-Learnability
·How long
beginners’ use of a system before they learn the essential skills necessary to
perform their tasks
-Memorability
·Ability of
an occasional user who previously used the system to remember its operational
system
Criteria of pedagogical usability
-Feedback
(i) The system or learning material should provide the student with
encouraging and immediate feedback è encouraging feedback increases learning
motivation; immediate feedback helps the student understand problematic part in
their learning
(ii) Learning is based on the fact that mistakes are corrected immediately
and progression cannot happen when corrections are not done.
-Motivation
(i) Affects learning and makes people behave the way they do
(ii)Motivation = the way to do things by reference to instincts, desires and
reinforcement; support the direction on one’s general behavior
(iii)Motivation affects alertness and vigor
-Goal
orientation
(i) When the goals of teacher, students and LM
are closely aligned, best results are obtained
(ii)Goals should be clear cut and able to motivate them to achieve them
(iii)When the students themselves do not set their goals, their
meaningfulness should be justified from the point of view of motivation
(iv)Students should be able pursue their own interests in relation with
learning goals
-Learner
control
(i) Learner’s memory should be pushed to the limit when learning a new topic
(ii)Materials should be broken down to be learned into small meaningful
units
-Applicability
(i)The approach taken in learning material should correspond to the skills
that the learner will later need in everyday and working life
(ii)The skills or knowledge acquired should be able to be transferred to
other contexts
(iii)Learning something new can be accomplished effectively by relating it to
practical tasks
(iv)LM
should be at appropriate level from the point of view of learner’s learning
process
- Added value
(i)Induce creativity in learners when using DLLM
(ii)Other kind of added value: adaptability to individual needs, number of
flexible options, learning is controlled and initiated by learners, interesting
contents, development of communication, active participation of students
-Learner
activity
(i)Learners’ independent activity may increase when a teacher stays in
background; a facilitator
(ii)Learning materials can support learner’s activities by being interesting
and based on real life
-Cooperative/collaborative learning
(i)Studying with others to achieve
common learning goal
(ii)Instead of just acquiring personal knowledge, learners construct
knowledge as members of community in practice
-Valuation
of previous knowledge
(i) Previous knowledge from the learners are assumed to be possessing some
skills that previously been presented
(ii)LM
that respects learner’s previous knowledge takes account in differences of
skills and knowledge in learners and encourages them to take advantage of it in
learning.
-Flexibility
(i)Learner’s learning differences should be taken into account.
(ii)Information gained in pre-test can be used to provide learners with different
routes or methods of studies.
Rough outline of DLLM
- Using Prezi
as a platform to develop the DLLM
- Includes 6
activities; each according to the levels or bands according to the School-Based
Assessment (SBA) that the MOE developed
- Using a
chapter from the English Form 2 textbook; making sure the chapter is
interesting and relatable to the students thus relevant to be used in their
everyday and working life
- Each
activities are different from each other; might include one language skills,
might be more than one (e.g. reading and writing in one activity)
- Might be
focusing on linguistic, thematic or both types of content
- Each
activity is a progression of the previous one; the first activity (band 1),
increasing with each activity progresses
- Making sure
the materials follow the criteria of technical and pedagogical usability
Visual design
a) Harmony
- the manner elements of a display interact together in a
pleasing manner.
- it pulls the pieces of visual image together.
- can be achieved through repetition and rhythm, where
rhythm is the flow depicted in a visual and
helps direct eye movement.
-to ensure harmony 3x3 grid must be used.
-rhythm should either be a clockwise or counter
clockwise.
b) Balance and symmetry
-we can bring balance to the elements of different sizes by
either moving them closer of father from
the center of the page.
-symmetry is when one half of a visual display is a mirror
image of the other half.
-types of symmetry: horizontal, approximate horizontal,
radial and asymmetry.
c) Emphasis
- create dominance and focus in their work.
- it emphasize colour, value, shapes or other design
elements to achieve dominance. For example
“facebook” page used dark colour as their background and the
symbol “f “for “facebook” in light
colour.
d) Alignment
- alignment of elements within a screen is important part of
organizing and grouping.
-should visually maximize differences between text, label
and pictures.
e) Unity
- relationship among visual elements that helps all elements
to work together.
- gives a sense of closure or oneness to a visual image.
- can be achieved through use of similar shapes, common
pattern or use of a common background.
Reflection
How does the lesson affect me on my study?
It helps me to understand what digital language learning
materials are. Textbooks are not the only
thing that we can use to teach students because now we are
in the modern era and we have lots of
other materials that we can use to teach students.
Does the tutorial helps me on increasing my prior knowledge?
Yes! I really need this kind of knowledge so that I can use
them in the future. Before this I never
really learn to create digital language learning material
and I did not realize that I am actually
surrounded with digital language learning material for
example facebook and twitter, both of these
thing are something that we can use to teach students.
Can I use this knowledge later on?
Being a teacher nowadays is a tough job. Therefore this
tutorial is one of the most important things
we should know. Creating digital language learning material
will absolutely helps us as a teacher to
teach students in the future. Imagine teaching using boring
stuff? Students will be bored with our
lesson. Implementing interesting stuff in our lesson will
increase students’ interest in learning to our
lesson.
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